A new build of Praxis LIVE is now available from the usual place, with Windows (.exe) installer, zip distribution, and of course Linux (.deb) installer. This release has taken a little longer than normal to put together. A project I was involved with over the first few months of 2013 helped fund some nice new features, but it took a little time to get them in a releasable state (read the release notes for a full list of what’s new).
A (slightly belated) Happy New Year to you all, and news of a new Praxis LIVE release. Just squeaking in during the final fanfare of 2012 was Praxis LIVE build:121231, bringing some major work on the video pipeline, some nice UI improvements, dynamic component support, and the start of a TinkerForge binding (see video below).
Well, if you’ve been following this blog you might be forgiven for thinking that Praxis LIVE development has stalled over the last few months! This is actually far from the truth, but it’s also been a busy few months in other ways so updating here has taken a bit of a back seat. Continue reading
I’ve just started doing a series of videos of Praxis LIVE in action. These rough cuts are unedited except for addition of titles, and are straight screencasts without voiceover. At some point in the near future I’ll look at doing a promo and some tutorials, and more in this series too. Continue reading
No, not a post about my salacious exploits with a C-list Hollywood celebrity (that’s for a different blog 🙂 ), but a technical overview of a key aspect of the Praxis architecture. Absolutely essential to Praxis’ media neutral architecture, as well as the ability to edit everything live, is an asynchronous, shared-nothing, message-passing system. This is loosely inspired by the Actor Model and other solutions for concurrent / distributed programming (without following any particular concept to the letter). Continue reading
A new release of Praxis LIVE is now available for download from the usual place. This is primarily a bug-fix release, with a few interface improvements, though there has been some substantial work going on recently that will see more exposure later. This release brings the slider-style property editors mentioned in an earlier post, and fixes issues with
core:timing:animator, OpenGL full-screen, and a range of other niggles. Read the full release notes here.