Praxis LIVE build:130508

A new build of Praxis LIVE is now available from the usual place, with Windows (.exe) installer, zip distribution, and of course Linux (.deb) installer. This release has taken a little longer than normal to put together. A project I was involved with over the first few months of 2013 helped fund some nice new features, but it took a little time to get them in a releasable state (read the release notes for a full list of what’s new).

Meeting Point by Digital Prisoners

Meeting Point (2013) – Digital Prisoners – Bonn Square, Oxford.

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New year, new Praxis LIVE

A (slightly belated) Happy New Year to you all, and news of a new Praxis LIVE release.  Just squeaking in during the final fanfare of 2012 was Praxis LIVE build:121231, bringing some major work on the video pipeline, some nice UI improvements, dynamic component support, and the start of a TinkerForge binding (see video below).

Downloads – http://code.google.com/p/praxis/downloads/list
Release notes – http://code.google.com/p/praxis/wiki/ReleaseNotes

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The Influence of the Actor Model (Praxis architecture 101)

No, not a post about my salacious exploits with a C-list Hollywood celebrity (that’s for a different blog :-) ), but a technical overview of a key aspect of the Praxis architecture. Absolutely essential to Praxis’ media neutral architecture, as well as the ability to edit everything live, is an asynchronous, shared-nothing, message-passing system. This is loosely inspired by the Actor Model and other solutions for concurrent / distributed programming (without following any particular concept to the letter). Continue reading

Praxis LIVE build:120430

A new release of Praxis LIVE is now available for download from the usual place. This is primarily a bug-fix release, with a few interface improvements, though there has been some substantial work going on recently that will see more exposure later. This release brings the slider-style property editors mentioned in an earlier post, and fixes issues with audio:sampling:looper, core:timing:animator, OpenGL full-screen, and a range of other niggles.  Read the full release notes here.

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